posted at 8/24/2013 2:12 AM EDT
In response to russgriswold's comment:
In response to seawolfxs' comment:
I agree the ydes allowed is screwy
TO battles r very indicative of... will win. The current gamer but TOs arE events that are too tough to count ON.
,,,Llets say jets in a game have fewer TOs in a game than SF, I wouldn't trade jests D for SFs D ?
i think maybe some stat that doesn't count pick 6's and pts off TOs off a short field?
or maybe some efficiency pts per possession and length of field???
Pat's Fan lost in Jet Land
I agree. Even if you look at last night's game in preseason, It appeared the D played terribly, but they did not. No turnovers created, but it's sort of hard to do that when you're on the field after 4 of your own team's four turnovers almost in a row on those drives.
1. Points Allowed
2 Turnovers Created
3 Third Down D
I think those 3 rings in that order are how you rank a quality D.
I'd put yards allowed 4th, whether it be rushing or passing allowed. I still think rush D is more important than pass D, too.
Rush D is more important than pass D? Are you daft? You do know that teams gain more yards while passing as apposed to running right? You know you have to go the length of the field to score right? Well those little white lines on the field are yards. You have to pass 10 of them to keep playing.
The best measure of a D is 3rd down efficiency. Picks and fumbles can aid in that but are not the biggest factor. Stopping 3rd downs is.
A D's job is to (BOTH) prevent scoring and to get the ball back to the O.
The way to do (BOTH) effectively is to stop 3rd downs.
When you stop 3rd downs efficiently, both scoring is stopped and you get the ball back to your O., at the same time. 3 & outs are huge. That means you did your job (BOTH)
Yards are a measure of poor 3rd down efficiency. That is why they are used. Yards are a measure of a good or poor offense too. It makes perfect sense that both sides of the ball are measured by them. It's just not the D. You can't have one without the other.
IF the O is gaining a ton of yards that means the opposing D is giving up the same.
Having a decent RED zone D only accomplishes HALF the task. They are not getting the ball back to the O efficiently. The O can't score without the ball and have less opportunities to do so with the D taking too long to get off the field with too many 3rd downs.
10 plays per drive @ 10 yards per play ='s 100 yards, several minutes off the clock, 3 additional 1st downs, and a td.
3 downs per drive ='s < than 10 yards, the ball back in seconds and no score.
When you are giving up too many 3rd downs. you are giving up yards and time.
The Pats 3rd down efficiency has been beyond pathetic for years.
The Pats yards per game have been beyond pathetic for years.
Teams would score much less against the D if they would stop giving up freaken 3rd downs on 45% of their plays and all the yards and time off the clock that go with them.
The O could also score more if the D would STOP GIVING UP SO MANY 3RD downs and the yards and time off the clock that go with them. SB 42 & 46.